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Rocksmith 2014 skip intro
Rocksmith 2014 skip intro








Which is nothing new in a game industry, but at least they could show some decency and make them skippable. dll patches, and then most importantly setting my interface to a lower latency (I think I did 192), and matching that latency within the.

#ROCKSMITH 2014 SKIP INTRO LICENSE#

As I'm convinced now, the truth is that you are forced to watch an advertisement of the technologies they depend on, because of their license agreements or some other stupid reason. got it working The UI for the game is still unncessarily annoying, even trying to quit the game is a hassle. When Rocksmith is fully loaded, it uses ~450MB of RAM, 320 of which it took in first 5 seconds, while the rest only after you chose your profile.ĭon't get me wrong, I don't say it's the end of the world, but I have a low bull-s**t tolerance. Only then you press enter to log into Uplay and select your profile. You start Rocksmith, it instantly reads a whopping 45MB of data, CPU usage is 2%, and then nothing happens at all while you watch loading screens for 34 seconds. I can't find a link to it at the moment, but I remember that much. Download the modified cache.psarc from the link below. Get rid of those annoying splash screens when the game boots up, and use your time getting better on your instrument instead Also added an additional 'cache.psarc' that enables direct connect and skips intros. They specifically stated, when the game was released, that they tried to optimize the performance of the game once started, but that it came at the price of a slightly longer load time. Skip Rocksmith 2014 intros & enable direct input. Dishonored loads 13 seconds on my mashine, including loading saved game. Originally posted by Pleazard:I refuse to defend opinion that Rocksmith needs that much time to actually load, based only on fact that the intros are unskippable.








Rocksmith 2014 skip intro